.. _api_Armature: Armature ======== Inherited: None .. _api_Armature_description: Description ----------- An armature in Thunder Engine can be thought of as similar to the armature of a real skeleton, and just like a real skeleton. These bones can be moved around and anything that they are attached to or associated with will move and deform in a similar way. An armature uses the Transform component in a child object like a bone structure. .. _api_Armature_public: Public Methods -------------- +------+-------------------------------------------------+ | int | :ref:`bindPose` () const | +------+-------------------------------------------------+ .. _api_Armature_static: Static Methods -------------- None .. _api_Armature_methods: Methods Description ------------------- .. _api_Armature_bindPose: int **Armature::bindPose** () const Returns a bind pose of the bone structure.