.. _api_PostProcessVolume: PostProcessVolume ================= Inherited: None .. _api_PostProcessVolume_description: Description ----------- Used to affect post process settings in the game and editor. .. _api_PostProcessVolume_public: Public Methods -------------- +--------+-----------------------------------------------------------------------------+ | float | :ref:`blendWeight` () const | +--------+-----------------------------------------------------------------------------+ | int | :ref:`priority` () const | +--------+-----------------------------------------------------------------------------+ | void | :ref:`setBlendWeight` (float weight) | +--------+-----------------------------------------------------------------------------+ | void | :ref:`setPriority` (int priority) | +--------+-----------------------------------------------------------------------------+ | void | :ref:`setUnbound` (bool unbound) | +--------+-----------------------------------------------------------------------------+ | bool | :ref:`unbound` () const | +--------+-----------------------------------------------------------------------------+ .. _api_PostProcessVolume_static: Static Methods -------------- None .. _api_PostProcessVolume_methods: Methods Description ------------------- .. _api_PostProcessVolume_blendWeight: float **PostProcessVolume::blendWeight** () const Returns the weight of settings for blending process. **See also** setBlendWeight(). ---- .. _api_PostProcessVolume_priority: int **PostProcessVolume::priority** () const Returns the priority of volume in the list. **See also** setPriority(). ---- .. _api_PostProcessVolume_setBlendWeight: void **PostProcessVolume::setBlendWeight** (float *weight*) Sets the *weight* of settings for blending process. **See also** blendWeight(). ---- .. _api_PostProcessVolume_setPriority: void **PostProcessVolume::setPriority** (int *priority*) Sets the *priority* of volume in the list. **See also** *priority*(). ---- .. _api_PostProcessVolume_setUnbound: void **PostProcessVolume::setUnbound** (bool *unbound*) Sets flag *unbound* if current settings must be applied entire scene. **See also** *unbound*(). ---- .. _api_PostProcessVolume_unbound: bool **PostProcessVolume::unbound** () const Returns true in case of component has no bounding volume; otherwise return false. **See also** setUnbound().