.. _api_SkinnedMeshRender: SkinnedMeshRender ================= Inherited: None .. _api_SkinnedMeshRender_description: Description ----------- The SkinnedMeshRender component allows you to display 3D Skeletal Mesh to use in both 2D and 3D scenes. .. _api_SkinnedMeshRender_public: Public Methods -------------- +----------------------------------+---------------------------------------------------------------------------------+ | :ref:`Armature` * | :ref:`armature` () const | +----------------------------------+---------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`boundsCenter` () const | +----------------------------------+---------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`boundsExtent` () const | +----------------------------------+---------------------------------------------------------------------------------+ | void | :ref:`setArmature` (Armature * armature) | +----------------------------------+---------------------------------------------------------------------------------+ | void | :ref:`setBoundsCenter` (Vector3 center) | +----------------------------------+---------------------------------------------------------------------------------+ | void | :ref:`setBoundsExtent` (Vector3 extent) | +----------------------------------+---------------------------------------------------------------------------------+ .. _api_SkinnedMeshRender_static: Static Methods -------------- None .. _api_SkinnedMeshRender_methods: Methods Description ------------------- .. _api_SkinnedMeshRender_armature: :ref:`Armature` * **SkinnedMeshRender::armature** () const Returns a Armature component for the attached skeleton. **See also** setArmature(). ---- .. _api_SkinnedMeshRender_boundsCenter: :ref:`Vector3` **SkinnedMeshRender::boundsCenter** () const Returns the center of the local bounding box. **See also** setBoundsCenter(). ---- .. _api_SkinnedMeshRender_boundsExtent: :ref:`Vector3` **SkinnedMeshRender::boundsExtent** () const Returns the extent of the local bounding box. **See also** setBoundsExtent(). ---- .. _api_SkinnedMeshRender_setArmature: void **SkinnedMeshRender::setArmature** (:ref:`Armature` * *armature*) Attaches an *armature* skeleton. **See also** *armature*(). ---- .. _api_SkinnedMeshRender_setBoundsCenter: void **SkinnedMeshRender::setBoundsCenter** (:ref:`Vector3` *center*) Sets the *center* of the local bounding box. **See also** boundsCenter(). ---- .. _api_SkinnedMeshRender_setBoundsExtent: void **SkinnedMeshRender::setBoundsExtent** (:ref:`Vector3` *extent*) Sets the *extent* of the local bounding box. **See also** boundsExtent().