.. _api_SphereCollider: SphereCollider ============== Inherited: None .. _api_SphereCollider_description: Description ----------- The SphereCollider class provides functionality to define a sphere collider with a specific radius. It supports retrieving and setting the radius. The sphere collider can be integrated with other components in a game or simulation to enable accurate collision detection. .. _api_SphereCollider_public: Public Methods -------------- +--------+----------------------------------------------------------------+ | float | :ref:`radius` () const | +--------+----------------------------------------------------------------+ | void | :ref:`setRadius` (float radius) | +--------+----------------------------------------------------------------+ .. _api_SphereCollider_static: Static Methods -------------- None .. _api_SphereCollider_methods: Methods Description ------------------- .. _api_SphereCollider_radius: float **SphereCollider::radius** () const Returns the radius of the sphere collider. **See also** setRadius(). ---- .. _api_SphereCollider_setRadius: void **SphereCollider::setRadius** (float *radius*) Sets the *radius* of the sphere collider. **See also** *radius*().